An Overview
1. Navigate to C:\Users\Steam\AppData\Roaming\Fatshark\Darktide\user_settings
2. Strip this game down to nothing.
3. After you are done making changes, go to properties and change to READ ONLY
**This guide assumes that you have reduced the quality of in-game and launcher settings as low as possible.**
EXTREME FIXES (UGLY; WOULD MAKE UNCLE NURGGY PROUD)
- local_lights_shadows_enabled = false (this will aesthetically cuck your game and make it appear flat)
- lod_object_multiplier = 0.1 (Delicious and pervasive pop-in of world objects for your Pentium III PC)
- for 16:9; (Make sure you change both resolutions in the config file, there are two)
screen_resolution = [
854
480
- for 16:10
screen_resolution = [
960
600
*Changing your monitor's native resolution to the corresponding Sega Saturn-esque resolution is advised; P.S. You may need to create a custom resolution for this like I did.
- Use Performance (DLSS) or Ultra-Performance mode (FSR 2); naked mole rat experience (can't see enemies clearly past 15 feet; feels like playing a DOS box game on a lower-than-intended resolution)
- static_sun_shadows = false (we need to go flatter... like 2D flat)
- particles_capacity_multiplier = 0 (no bullet tracers, no indication of where you're channeling a Trauma force staff, no red beam from [invisibly pixellated] snipers.... yeah, it's a great time, biggest increase in performance...)
MODERATE INTENSITY FIXES
- volumetric_fog_quality = "false"
- performance_settings = {
decal_lifetime = 0
max_blood_decals = 0
max_impact_decals = 0
max_ragdolls = 1 *NOTE: DO NOT REDUCE RAGDOLLS TO ZERO = CRASH*
- decals_enabled = false
- display_noise_enabled = false
- local_lights_max_dynamic_shadow_distance = 0
local_lights_max_non_shadow_casting_distance = 0
local_lights_max_static_shadow_distance = 0 (or default if you have Local_Lights enabled)
local_lights_shadow_atlas_size = [
1 (or 128 if you have Local_Lights enabled)
1 (or 128 if you have Local_Lights enabled)
]
local_lights_shadow_map_filter_quality = "false"
- rt_checkerboard_reflections = false
rt_light_quality = "false"
rt_mixed_reflections = false
rt_particle_reflections_enabled = false
rt_reflections_enabled = false
rt_shadow_ray_multiplier = 0
rt_transparent_reflections_enabled = false
rtxgi_enabled = false
rtxgi_scale = 0
- static_sun_shadow_map_size = [
1 (or 128 if you have static_sun_shadows enabled)
1 (or 128 if you have static_sun_shadows enabled)
- sun_shadow_map_filter_quality = "false"
- volumetric_extrapolation_high_quality = false
volumetric_extrapolation_volumetric_shadows = false
volumetric_lighting_local_lights = false
volumetric_reprojection_amount = 0
volumetric_volumes_enabled = false
Miscellaneous Fixes
- jitter_enabled = false
According to the Wiki; "In computer graphics, to "jitter a pixel" means to place it off side of its normal placement by some random amount in order to achieve a more natural appearance." I don't know what kind of performance impact turning this off has.
- world_interaction_size = [
128
128
According to user, (嗜杀本性)狼队 女 梅, '"world_interaction_size" is items in world that you can destory, Laterns wine bottles etc." -- unsure what effect on gameplay/performance changing this value has.
- ***nv_reflex_low_latency = 0***
According to user, (嗜杀本性)狼队 女 梅, "The "nv_reflex_low_latency" is also not bugged, It's a feature that removes pre-rendered frames from the cpu to make your game more "snappy", It's taxing on your gpu's process/cpu in general. It's older version big brother is build into the Nvidia control panel https://imgur.com/Z9z1irH Fatshark is using the SDK."
- nv_low_latency_markers = false (not sure what this actually does but I turned this off thinking that it could be tied to the bugged low_latency mode)
THE UNSAVORY CONCLUSION
If you have indeed applied all the the "fixes" that I have listed, your game should appear as such:
I have now achieved a whopping unstable 35-60 FPS on an incredibly ancient Geforce GTX 1660 TI and core I-7 2.6Ghz computer that can run every other modern game flawlessly...
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2896366001
More Warhammer 40,000: Darktide guilds
- All Guilds
- How to deal with a Daemonhost
- Darktide Mods. .
- How to Increase the maximum Ragdoll count in Darktide (above 50)
- . 5+ 21.03.2023
- How to use the Darktide Build Editor
- All Grimoire Locations for All Maps (97% done)
- Preacher - Independence Build [1.0.21]
- Mini Guide for Plasma gun
- Mejores Builds Zelote: Predicador
- Darktide Premade Mod List